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The Dracthyr Evoker and Phase 2 of the Dragonflight prepatch will be released on November 15 (US) / November 16 (EU).
Our Evoker class writers are preparing complete guides to the Evoker class and specializations; we’ll be posting links to guides soon!Blizzard Blue Tracker | Official Post
Sole the new Dracthyr race may be Evokers, and Evoker is currently the only class choice accessible to Dracthyr. Because Evoker capabilities rely on Dragonflight talents, it stands to reason that this is a race-bound class.
Evokers are a Hero Class, along with Death Knights and Demon Hunters. This signifies a few things:
Death Knight and Demon Hunter had similar character level and server limit restrictions that were lifted in subsequent expansions. Death Knights, for example, were established in Wrath of the Lich King, but the one-per-realm restriction was eliminated in Mists of Panderia, and the level 55 character prerequisite was removed in Warlords of Draenor. Expect the level requirement and Evoker limitations to remain in effect for the length of Dragonflight.
Evokers will be able to choose between two specializations: Devastation and Preservation. All Dracthyr have some DPS caster and healing skills, however one spec will be more proficient in one than the other. Devastation Evokers are not primary healers, but they do have some valuable self-heals and can provide some backup healing in a pinch. Preservation Evokers will be able to perform enough DPS to be good soloists.
While you will have the option of selecting Devastation or Preservation late in your beginning zone experience, you will not have full access to those talent trees until you leave the Forbidden Reach for the outside world.
Devastation is a ranged DPS specialty that focuses on harming adversaries from a distance by employing strikes with the explosive strength of the Red Dragonflight as well as the focused and overpowering magic of the Blue Dragonflight. Devastation Evokers will employ a variety of spells, including traditional dragon breaths cast from mid-range.
Devastation Evoker Talent Calculator
Preservation, as the name suggests, is concerned with healing. Preservation Evokers employ the Green Dragonflight’s abilities to nourish their comrades and the Bronze Dragonflight’s temporal magic to rewind wounds or cure allies quicker.
Preservation Evoker Talent Calculator
As previously stated, Dracthyr begins the game at level 58, with their own beginning zone, the Forbidden Reach in the Dragon Isles. Evokers must finish the leveling zone before proceeding to the world outside the creche.
The narrative of the Dracthyr, the ideal soldiers created by Neltharion, who fell into a deep sleep after the Dragon Isles lost most of their power due to the events of the War of the Ancients, is told in the beginning zone. The Dracthyr returns as the isles reverberate with elemental energy.
Those who have visited the previous Hero class beginning zones for Death Knights or Demon Hunters will recognize this new zone. You begin with a very restricted set of abilities, which are gradually revealed as you progress through the region. You will also replace your initial gear with higher-quality Rare gear, putting you in good condition to begin the Dragonflight zones once you graduate. You’ll also be instructed on how to use your Dracthyr flight-related racial talents.
Up to the last part of their leveling campaign, the leveling experience for Alliance and Horde Dracthyr in Forbidden Reach is equal. The only difference is that you will only encounter Dracthyr players from your faction roaming Forbidden Reach. You are escorted to Stormwind City or Orgrimmar in the last part of the leveling campaign to complete your campaign and begin adventuring in Dragonflight proper.
You’ll want to start leveling in the Dragon Isles once you’ve left the starting zone. To help you get the most out of this experience, our dedicated Evoker class authors are hard at work creating guides covering everything from leveling 60-70 to the best options for talents, gear, and other critical variables to help you succeed with the new and fascinating Evoker class. We’ll update our guidelines with links when they become accessible.
Daggers, Staves, Fist Weapons, One-Handed Swords, One-Handed Axes, and One-Handed Maces can be equipped by Evokers. They can use offhands as well, but cannot dual wield.
Evokers can only use Mail armor. Because of their draconic nature, they do not have armor transmogs when in Dracthyr form. You’ll notice them in your humanoid Visage. You must go to the Barber Shop if you wish to modify your Dracthyr’s draconic form look and armor.
Evokers having the power to wield the magic of all five Dragonflights, in a prismatic effect referred to by the devs as “coalescence.” Each variety is illustrated below:
Pyre | Disintegrate |
Emerald Blossom | Deep Breath |
These color designations aren’t only for the purpose of being “colorful.” You get skills and other abilities that impact an entire color class of spells, as well as other spells or color classes. For instance, the Devastation skill Charged Blast boosts the damage of your next Pyre by 5%, stacking 8 times. Knowing how those interact with one another will help you be more effective.ws:
Empowered Spells are a new mechanism available only to Evokers. The main idea is that you take a deep intake breath and then release it out with your breath attack. The longer you breath, the stronger the spell effect. Your first taste of this will come during the Evoker beginning zone with your first breath attack, Fire Breath.
This is determined by how you configure your spell choices. Empowered Spell Input has two possibilities under Gameplay-Controls: Hold and Release or Press and Tap. Hold and Release is the default setting. Try both to find which you prefer.
Hold the number key matching to the spell’s location on the spell bar to charge the spell, then release when ready to cast. The bar will be visible down below, and a slider will show how far you’ve charged it. This one is just halfway through Empowered Fire Breath I:
When using Press and Tap, you click once to begin breathing in and again to expel the breath.
Pure Opinion: Personally, I found Press and Tap less prone to user error and easier to use in an actual combat situation, particularly if you want to move while casting.
When you charge your spell, you’ll notice lines on the ground that indicate where the cone will cast. During charge-up, you may move the cone by rotating to the left or right.
It is possible for the inhale to be interrupted and to lose your cast time. While you can change the cone direction by moving to the left or right, moving forward or backward during the inhale will stop the cast.
Evokers that choose to explore Shadowlands will notice several differences:
Evokers do not get separate class abilities for Covenants. While they still receive the Covenant signature ability ( Summon Steward, Fleshcraft, Soulshape, or Door of Shadows), Evokers receive the same class ability for all four Covenants:
There are only 11 Conduits for Evokers, four for Endurance, four for Potency, and three for Finesse. These are sufficient to complete a Soulbind but do not provide a diverse selection of options. Only a few are Dracthyr or Evoker-specific.
Type | Conduit Name | Effect |
Endurance | Primal Fortitude | Increase maximum health. |
Endurance | Circle of Life | Increase leech. |
Endurance | Condensed Anima Sphere | When you take damage, increase for a percent of your maximum health. |
Endurance | Inherent Resistance | Reduce magic damage taken. |
Finesse | Graceful Stride | Increase movement speed. |
Finesse | Legacy of Coldarra | Increase duration of Permeating Chill. |
Finesse | Natural Weapons | Reduce cooldown of Wing Buffet and Tail Swipe by 6 seconds. |
Potency | Grandiose Boon | Boon of the Covenants passively increases damage and healing by an additional percentage. |
Potency | Bronze Acceleration | Increase haste. |
Potency | Intense Awakening | Increase mastery. |
Potency | Spark of Savagery | Increase critical strike. |
At this time, it does not appear that Evokers will be granted any Legendary abilities for Shadowlands. This exclusion makes sense given that they are only functional within Shadowlands. Evokers, on the other hand, can employ Unity, which provides Boon of the Covenants an extra boost.
Evokers have a range of special Torghast abilities as well. They can also get Anima powers such as Obleron Winds or Secret Spices that apply to all classes and specs.
Affinity powers:
Common Anima Powers:
Uncommon Anima Powers:
Rare Anima Powers:
Epic Anima Powers: