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Dracthyr Evoker Class Overview in Dragonflight

Home / Dracthyr Evoker Class Overview in Dragonflight

Dracthyr Evoker Class Overview in Dragonflight

When is the Evoker Class Playable?

The Dracthyr Evoker and Phase 2 of the Dragonflight prepatch will be released on November 15 (US) / November 16 (EU).

Our Evoker class writers are preparing complete guides to the Evoker class and specializations; we’ll be posting links to guides soon!Blizzard Blue Tracker | Official Post

Phase Two: November 15

  • Dracthyr Evoker is a new race/class. Available: As the new dracthyr Evoker, World of Warcraft’s first-ever race and class combination, players will terrorize their enemies (or boost their friends). The dracthyr are highly mobile, able to transition between a humanoid appearance and a terrible draconic shape, and their unique Evoker class can specialize in ranged damage-dealing or assisting their comrades as a healer by harnessing the magical abilities of dragonkind.
  • The Forbidden Reach: Explore the beginning zone for WoW’s newest hero class, the Dracthyr Evoker.

Important Facts About Dracthyr and Evokers

Sole the new Dracthyr race may be Evokers, and Evoker is currently the only class choice accessible to Dracthyr. Because Evoker capabilities rely on Dragonflight talents, it stands to reason that this is a race-bound class.

Evokers are a Hero Class, along with Death Knights and Demon Hunters. This signifies a few things:

  • Dracthyr Evokers begin at level 58 in their own starter zone, the Forbidden Reach.
  • Dracthyr can be either Alliance or Horde.
  • Players must have at least one character who is level 50 on their account to roll up a Dracthyr Evoker.
  • You are limited to one (1) Evoker character per realm. If you want both an Alliance and Horde Evoker, you will need to roll them up on separate servers.
  • We expect Evokers will become available during pre-patch to players who own the Dragonflight expansion, but we have not yet received official confirmation on this.

Death Knight and Demon Hunter had similar character level and server limit restrictions that were lifted in subsequent expansions. Death Knights, for example, were established in Wrath of the Lich King, but the one-per-realm restriction was eliminated in Mists of Panderia, and the level 55 character prerequisite was removed in Warlords of Draenor. Expect the level requirement and Evoker limitations to remain in effect for the length of Dragonflight.

Evoker Specializations

Evokers will be able to choose between two specializations: Devastation and Preservation. All Dracthyr have some DPS caster and healing skills, however one spec will be more proficient in one than the other. Devastation Evokers are not primary healers, but they do have some valuable self-heals and can provide some backup healing in a pinch. Preservation Evokers will be able to perform enough DPS to be good soloists.

While you will have the option of selecting Devastation or Preservation late in your beginning zone experience, you will not have full access to those talent trees until you leave the Forbidden Reach for the outside world.

Devastation Evokers

Devastation is a ranged DPS specialty that focuses on harming adversaries from a distance by employing strikes with the explosive strength of the Red Dragonflight as well as the focused and overpowering magic of the Blue Dragonflight. Devastation Evokers will employ a variety of spells, including traditional dragon breaths cast from mid-range.
Devastation Evoker Talent Calculator

Preservation Evokers

Preservation, as the name suggests, is concerned with healing. Preservation Evokers employ the Green Dragonflight’s abilities to nourish their comrades and the Bronze Dragonflight’s temporal magic to rewind wounds or cure allies quicker.

Preservation Evoker Talent Calculator

Dracthyr Evoker Starter Zone and Leveling

As previously stated, Dracthyr begins the game at level 58, with their own beginning zone, the Forbidden Reach in the Dragon Isles. Evokers must finish the leveling zone before proceeding to the world outside the creche.

Starting Zone

The narrative of the Dracthyr, the ideal soldiers created by Neltharion, who fell into a deep sleep after the Dragon Isles lost most of their power due to the events of the War of the Ancients, is told in the beginning zone. The Dracthyr returns as the isles reverberate with elemental energy.

Those who have visited the previous Hero class beginning zones for Death Knights or Demon Hunters will recognize this new zone. You begin with a very restricted set of abilities, which are gradually revealed as you progress through the region. You will also replace your initial gear with higher-quality Rare gear, putting you in good condition to begin the Dragonflight zones once you graduate. You’ll also be instructed on how to use your Dracthyr flight-related racial talents.

Up to the last part of their leveling campaign, the leveling experience for Alliance and Horde Dracthyr in Forbidden Reach is equal. The only difference is that you will only encounter Dracthyr players from your faction roaming Forbidden Reach. You are escorted to Stormwind City or Orgrimmar in the last part of the leveling campaign to complete your campaign and begin adventuring in Dragonflight proper.

Dracthyr Leveling and Class Guides

You’ll want to start leveling in the Dragon Isles once you’ve left the starting zone. To help you get the most out of this experience, our dedicated Evoker class authors are hard at work creating guides covering everything from leveling 60-70 to the best options for talents, gear, and other critical variables to help you succeed with the new and fascinating Evoker class. We’ll update our guidelines with links when they become accessible.

Evoker Weapons and Armor

Daggers, Staves, Fist Weapons, One-Handed Swords, One-Handed Axes, and One-Handed Maces can be equipped by Evokers. They can use offhands as well, but cannot dual wield.

Evokers can only use Mail armor. Because of their draconic nature, they do not have armor transmogs when in Dracthyr form. You’ll notice them in your humanoid Visage. You must go to the Barber Shop if you wish to modify your Dracthyr’s draconic form look and armor.

Evoker Class Abilities

Evokers having the power to wield the magic of all five Dragonflights, in a prismatic effect referred to by the devs as “coalescence.” Each variety is illustrated below:

  • Pyre: (Devastation Talent) Red – Lob a ball of flame, dealing (81% of Spell power) Fire damage to the target and nearby enemies.
  • Disintegrate: Blue – Tear into an enemy with a blast of blue magic, inflicting (228% of Spell power) Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec.
  • Emerald Blossom: Green – Grow a bulb from the Emerald Dream at an ally’s location. After 2 sec, heal up to 3 injured allies within 10 yds for (150% of Spell power).
  • Deep Breath: Black – Take in a deep breath and fly to the targeted location, spewing molten cinders dealing (230% of Spell power) Volcanic damage to enemies in your path. You are immune to movement impairing and loss of control effects while flying.
  • Blessing of the Bronze: Bronze – Weave the threads of time, reducing the cooldown of a major movement ability for all party and raid members by 15% for 1 hour.
Pyre
Disintegrate
Emerald Blossom
Deep Breath

These color designations aren’t only for the purpose of being “colorful.” You get skills and other abilities that impact an entire color class of spells, as well as other spells or color classes. For instance, the Devastation skill Charged Blast boosts the damage of your next Pyre by 5%, stacking 8 times. Knowing how those interact with one another will help you be more effective.ws:

Empowering Abilities

Empowered Spells are a new mechanism available only to Evokers. The main idea is that you take a deep intake breath and then release it out with your breath attack. The longer you breath, the stronger the spell effect. Your first taste of this will come during the Evoker beginning zone with your first breath attack, Fire Breath.

This is determined by how you configure your spell choices. Empowered Spell Input has two possibilities under Gameplay-Controls: Hold and Release or Press and Tap. Hold and Release is the default setting. Try both to find which you prefer.

Hold the number key matching to the spell’s location on the spell bar to charge the spell, then release when ready to cast. The bar will be visible down below, and a slider will show how far you’ve charged it. This one is just halfway through Empowered Fire Breath I:

When using Press and Tap, you click once to begin breathing in and again to expel the breath.

Pure Opinion: Personally, I found Press and Tap less prone to user error and easier to use in an actual combat situation, particularly if you want to move while casting.

When you charge your spell, you’ll notice lines on the ground that indicate where the cone will cast. During charge-up, you may move the cone by rotating to the left or right.

It is possible for the inhale to be interrupted and to lose your cast time. While you can change the cone direction by moving to the left or right, moving forward or backward during the inhale will stop the cast.

Evokers in Shadowlands

Evokers that choose to explore Shadowlands will notice several differences:

  • You receive the Covenant ability given to all players of that Covenant, such as Door of Shadows for the Venthyr. However, you do not receive a different class ability for every Covenant. Evokers get the same class ability regardless of Covenant choice.
  • You can get a small subset of Conduits that are mostly not specific to Evokers, although there are a couple exceptions.
  • There are no Evoker-specific Legendaries.
  • There are actually a very nice array of Evoker-specific abilities for Torghast.

Evoker Covenants

Evokers do not get separate class abilities for Covenants. While they still receive the Covenant signature ability ( Summon Steward, Fleshcraft, Soulshape, or Door of Shadows), Evokers receive the same class ability for all four Covenants:

  • Boon of the Covenants – Call upon the Covenants of the Shadowlands to aid you, restoring (600% of Spell power) health and increasing your Versatility by 10% for 12 sec. Passive: The Covenants have granted you a portion of their power, increasing your damage and healing by 4.0%. (This is similar to the power granted by the Unity legendary).

Evoker Conduits

There are only 11 Conduits for Evokers, four for Endurance, four for Potency, and three for Finesse. These are sufficient to complete a Soulbind but do not provide a diverse selection of options. Only a few are Dracthyr or Evoker-specific.

TypeConduit NameEffect
Endurance Primal FortitudeIncrease maximum health.
Endurance Circle of LifeIncrease leech.
Endurance Condensed Anima SphereWhen you take damage, increase for a percent of your maximum health.
Endurance Inherent ResistanceReduce magic damage taken.
Finesse Graceful StrideIncrease movement speed.
Finesse Legacy of ColdarraIncrease duration of Permeating Chill.
Finesse Natural WeaponsReduce cooldown of Wing Buffet and Tail Swipe by 6 seconds.
Potency Grandiose BoonBoon of the Covenants passively increases damage and healing by an additional percentage.
Potency Bronze AccelerationIncrease haste.
Potency Intense AwakeningIncrease mastery.
Potency Spark of SavageryIncrease critical strike.

Evoker Legendaries

At this time, it does not appear that Evokers will be granted any Legendary abilities for Shadowlands. This exclusion makes sense given that they are only functional within Shadowlands. Evokers, on the other hand, can employ Unity, which provides Boon of the Covenants an extra boost.

Evoker Torghast Anima Powers

Evokers have a range of special Torghast abilities as well. They can also get Anima powers such as Obleron Winds or Secret Spices that apply to all classes and specs.

Affinity powers:

Common Anima Powers:

  • Humming Geode – Essence abilities grant you 10% increased damaging and healing for that color for 8 seconds. Stacks 3 times.
  • Lichdragon’s Cursemark – Defeating an enemy grants 1 essence and 6% mana.

Uncommon Anima Powers:

Rare Anima Powers:

Epic Anima Powers:

  • Antique Oathstone – Your Essence spells deal 50% more damage and healing.
  • Igneous Crucible – Deep Breath causes enemies to take 50% increased damage from all sources for 20 sec.
  • Sands of Time – Hover accelerates time by 50% for 10 sec.
  • Spectral Sproutling – Emerald Blossom now grows a bulb at all of your allies’ locations, or a second blub on yourself if you’re not in a party.
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