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Dungeon Guide for the Shadowlands Spires of Ascension

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Dungeon Guide for the Shadowlands Spires of Ascension

Boss Guide for Kin-Tara
Kin-Tara and her pet Azules are the first bosses you’ll face.

Bear in mind that there will be a Deep Connection between the boss and her pet throughout the fight; it’s just a beam, so don’t stand in it.
She will also hurl Charged Spear at you, causing harm, as well as leave Ionized Plasma that you do not want to stand in.

You want to tank the boss away from the rest rest of the party so the Overhead Slash doesn’t affect the rest of the party as she crosses 100 power.

She will cast Dark Lance on players who leave a dot in the encounter to keep them healed. When one of Kin-Tara or Azules dies, the other will become Enrage.

When not angered, Azules only has one opportunity to be aware of: Attenuated Barrage (3 anima bolts, same sequence every time), which can simply be sidestepped by moving out of the way.

When Azules is angry, he gains Maw-Touched Venom, which shoots orbs in a straight line, leaving Insidious Venom to stop them.

On the road to the next boss, there are some notable trash mobs.

Maw-Touched Spittle – Etherdiver If you’re standing in front of a swirly lane, make sure you’re not directly in front of them to stop the pathing.
Dark Salvo – Forsworn Annihilator DO NOT STAND IN IT And IT DOES A LOT OF Harm IF YOU DON’T Drive FAST ENOUGH. This, like all swirlies, will reach you from afar, even though you aren’t explicitly in it!

Forsworn Squad-Leader – She can leap into the air and do a swirly that Impact you with Impact and leaves Residual Impact on the ground in a pool while you sit in it. Be prepared for incoming damage as she also uses Crashing Strike (as of right now I believe it just does a frontal cone so face her away)

Ventunax Guide to the Boss
The second supervisor you’ll face will be Ventunax.

Throughout the battle, he will cast Dark Stride on one player at a time, leaving a nasty dot on the ground and summoning a Shadowhirl.

The Shadowhirl will appear as a small dark cloud that fires Dark Bolt, just as Azules did on the first boss.

The Dark Bolt pace will rise as Ventunax casts Recharge.

Since Blinding Flash stuns players for 3 seconds if struck by the frontal cone, tanks can tank Ventunax facing away from the party.

Oryphrion’s Guide to the Boss
Oryphrion will be the third boss you face in the dungeon.

To stop any further damage from Purifying Blast, remain spaced out for at least 8 yards throughout the encounter.

He’ll cast Empyreal Ordnance on all teams, which you’ll want to get out of as soon as possible because it creates an Anima Field. If you’re the tank, make sure you get the boss out of there as fast as possible; if you’re someone else, don’t stand in it.

The boss will finally cast Recharge Anima, which will turn the entire Anima Field into Coalesced Anima. To avoid taking additional damage, everybody should go catch all of the spinning blue balls before approaching the boss.

Tanks, be ready for defensives, and healers, hold your tank up! Oryphrion will also cast Charged Stomp on his current target, so keep your tank up!

Before the final boss, there are several notable trash mobs.
Right before the final boss, Devos, you’ll have to battle three npcs. Klotos would have all three of these npcs’ skills and each of them earns the previous mob’s mechanics. Fortunately, you’ve already played with all of the mechanics in the dungeon!

Astronos – will use Ionized Plasma, which is the same spear used by the first boss but with a pulsing wave of impact.

Lakesis – can cast Oppression, which raises everyone’s damage taken, as well as Diminuendo, which is an aoe effect from Forsworn Squad-Leader (once again I believe this is just a frontal cone at this point).

Klotos – will cast Aura of Intimidation on all group members, which is a piling dot, and will CLAP if you take too long to kill him. He also has the previously mentioned jump from the Forsworn Squad-Leader, which leaves a puddle. Be prepared for all THREE of these mechanics to be used when battling Klotos.

Boss Guide Devos, the Paragon of Doubt

During Phase 1 of Kyrestia the Firstborne will drop an Archon’s Bastion that everyone must enter for Abyssal Detonation. If you don’t pay attention, you will be 1 fired.

Devos will throw Lost Confidence on players; if you do join the bubble, make sure you are on the outside so the whole team does not stand in the ocean of Lingering Doubt.

If at all practicable, hold Run Through looking away from the party.

Devos will cast Unleashed Anima in Step 2 before soaring into the air and spawning 5 Raw Anima.

The anima resemble Oryphrion’s electric spheres, and you can pick them and carry them to the spear in the center as soon as possible.

You should get them several times, but if anyone is slacking, finish yours first and then go get another.

Lingering Doubt will pile up on you, so you must act quickly! Grab the spear and hurl it at Devos until all the orbs are in the centre, then rinse and repeat!

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