Ruby Life Pools Dungeon Guide: Location, Boss Strategies, Trash, and Loot
Getting into Ruby Life Pools
The Ruby Life Pools is a dungeon for leveling located in The Waking Shores, which is a new zone in the Dragon Isles. To reach the dungeon, players can use the flight point located at Ruby Life Pools in The Waking Shore and head south for a short distance until they see the dungeon on the left side of the mountain.
In this guide, we will give a detailed overview of the Ruby Life Pools dungeon, providing essential information to complete it on all difficulty levels (Normal, Heroic, and Mythic). We will cover all three boss fights and the significant abilities of the trash enemies in the dungeon. If you want to learn about the other Dragonflight Dungeons or the upcoming Mythic+ season, you can check out our linked overviews below. Without further delay, let’s get started!
Ruby Life Pools Layout
Unlock a Checkpoint Throughout the Dungeon
If you die in the Ruby Life Pools dungeon, the only checkpoint available is after defeating the first boss, Melidrusa Chillworn. To continue, you can use the Radiant Drake to fly to the next area, Ruby Overlook, where the remaining bosses Kokia Blazehoof, Kyrakka, and Erkhart Stormvein can be found.
Infusion Chambers and Melidrussa Chillworn
Notable Trash Before Melidrussa Chillworn
Primal Juggernaut is one of the most dangerous non-boss-enemies in this dungeon with its lethal cast of Excavating Blast; avoid it at all costs. The mob will also deal Crushing Smash to your tank, essentially having a “tank-buster” ability.
Flashfrost Earthshaper is another high-danger caster, Tectonic Slam will deal AoE damage to everyone in 40 yards, we advise using any spare Stun or Disturb to stop it.
Interrupt Flashfrost Chillweaver‘s single-target cast – Icebolt. The mob will also channel Ice Shield to a random enemy, the longer the channel goes, the higher the numerical value of the shield will be, once the mob is shielded, it will also get an immunity to crowd-control effects. Stop this at all cost!
Last but not least, careful how you walk in the Infusion Chambers area, as if you or any non-boss-enemy walk over any Dragon Eggs, they will spawn Infused Whelps, which will occasionally cast Cold Claws on their primary target. They apply Primal Chill stacks, dealing damage and slowing you down, upon reaching maximum stacks (8) you will be frozen, so watch out!
The initial “subordinate boss” you will confront is situated at the conclusion of the area called The Infusion Chambers, just before confronting the first primary boss of the dungeon, Melidrusa Chillworn. This adversary is widely recognized as Defier Draghar and has significantly more health compared to the other regular enemies. Defier Draghar possesses two essential abilities that you must keep an eye on:
Steel Barrage is an incredibly tough tank-buster channel, use active mitigation to help you survive. In addition, every time a tick of Steel Barrage goes through, it will spawn a Motel Steel fragment on the ground that does damage upon contact.
Watch out for Blazing Rush, the deadly charge targets a random player and upon contact will deal massive damage, it will also leave a tough Bleed effect on you, so avoid this at all cost. A common strategy for the Blazing Rush ability is to stack near a wall and “bait” the charge so you increase the uptime on all melee damage dealers!
Melidrussa Chillworn Boss Guide
All Roles
Periodically, Melidrusa Chillworn will spawn Hailbombs on each player, leaving a block of ice on the ground. They will permanently stay on the floor and if you ever get in contact with one, it will deal massive damage. It is best to “bait” them close to each other to save space around the room.
The boss will occasionally cast Chillstorm on a random player; quickly move out from the center of the storm. During the Chillstorm everyone from your party will take damage, and at the end of the cast it will explode, damaging everyone. This effect will push you back so make sure you do not hit any existing Hailbombs fragments on the ground.
Once the boss casts Awaken Whelps, be ready to deal AoE damage to quickly defeat them. On Mythic difficulty, once the boss has finished the Awaken Whelps cast, she will go into a Frost Overload, pulsating damage to everyone until you have broken the Ice Bulwark and interrupted her.
Tank
Beware of Frigid Shard casts; they are quick and non-interruptible.
Gather threat against the Infused Whelps as soon as you can and stack them on top of the Melidrusa Chillworn for effective cleave.
Healer
Prepare to use healing cooldowns during Chillstorm. Not only will everyone take damage during it, but at the end of the explosion if people are not “topped up” they might die because of the high damage of the explosion.
On Mythic difficulty, use your healing cooldowns to cover the damage coming from Frost Overload.
The Ruby Overlook and Kokia Blazehoof
Notable Trash Before Kokia Blazehoof
Once you have defeated Melidrusa Chillworn, you can ride on one of the Radiant Drakes to reach the next area, Ruby Overlook. However, on Mythic difficulty, you will face two additional mini-bosses before engaging Kokia Blazehoof: Thunderhead, located to the left after landing, and Flamegullet, located to the right after landing. Each of these mini-bosses has unique abilities that you need to be aware of.
Thunderhead is slightly harder to deal with of the two. Dodge Storm Breath at all cost, as only a few ticks of this frontal will likely kill you.
Beware of Thunder Jaw, the “tank-buster” ability that will always go on the tank, dealing high damage and knocking them back.
Last but not least, watch out for Rolling Thunder debuffs. It will always apply 2 applications, each of them going on a random player from your party. Upon expiring, it will deal massive damage to all players within 100 yds, so the best way to deal with it is to let your healer dispel one target and wait until the second debuff expires, so you can delay the damage coming out of it. Upon dispelling, it will deal the full damage that you would normally get upon the debuff expiring.
Flamegullet is the easier “mini-boss” that you must face. Dodge his Flame Breath frontal cast at all cost.
The drake will also cast Fire Maw on your tank; the “tank-buster” ability will deal massive damage followed by a lingering damage-over-time Fire effect.
Finally, once Flamegullet is below 50% health it will cast Molten Blood, which can be treated as an Enrage effect that cannot be dispelled and will deal damage to all players within 60 yards. The longer the Flamegullet stays alive the more stacks of Molten Blood it will get, increasing its damage with every tick, hence why you want to delay your damage cooldowns to nuke it faster during this “burn phase”.
In order for Kokia Blazehoof to become active, you must first defeat the 4Blazebound Destroyers located around the map. Each of them will be supported by another type of non-boss-enemy; here are more details:
Speaking about Blazebound Destroyer, pay attention to its Living Bomb. It will be cast on a random player, ticking damage per second and triggering an explosion upon expiring (though it also damages nearby mobs if you explode within 6 yards of them). In addition, they will occasionally cast Inferno, doing unavoidable AoE damage to everyone within 100 yards, plus an additional damage-over-time effect every 2 seconds for 6 seconds.. Finally, when the Blazebound Destroyer is defeated it will cast Burnout; quickly move out of melee to avoid taking lethal damage.
Beware of Primalist Cinderweaver‘s Cinderbolt cast; it goes on a random target and should be a priority to be interrupted. When the mob casts Burning Ambition, it will take an additional 25% damage, but its Haste will be increased by 50%. If you can handle the extra interrupts, DO NOT purge the buff to speed up the killing process.
Stop the Flame Dance cast from the Primalist Flamedancer at all costs. You cannot use interrupt effects, but Stun or Disruption effects work just fine!
There are going to be dozens of Scorchling spread throughout the map. They are the least dangerous enemies that can be paired with any other pack of mobs without increasing the difficulty of it. They have only one ability, Burning Touch, that goes on the highest threat target (your tank).
Kokia Blazehoof Boss Guide
All Roles
Avoid being hit from the initial damage of Ritual of Blazebinding. Note that it is always based on your location; stacking together will “manipulate” where the add spawns.
Once you defeat Blazebound Firestorm, run away from its Burnout damage. On Mythic difficulty, the add will also leave a permanent Scorched Earth effect on the ground, so be liberal with the surrounding space.
Sidestep the Molten Boulder cast at all cost; failing to do so will deal massive damage and stun you for 3 seconds. In addition, On Mythic difficulty, the Molten Boulder will leave behind Scorched Earth, so be careful where you “bait” it.
Beware of Blazebound Firestorm‘s Inferno cast, as it will deal unavoidable AoE damage to everyone in your group. This is a good place to use your healing cooldowns.
After defeating Kokia Blazehoof, you will proceed down the stairs towards the final bosses, Kyrakka and Erkhart Stormvein. However, you must be cautious of some notable trash mobs that you will encounter along the way:
Storm Warriors can cast Thunderclap, which damages all players within 5 yards, slows their movement speed by 20%, and reduces their Haste by 10%. Avoid getting too close to them, especially if you are a melee player.
Primal Thunderclouds have a Tempest Barrier that can be quickly eliminated using a Purge effect.
Tempest Channelers cast Lightning Storm, which deals damage to all players within 10 yards. Use your defensives and interrupts to mitigate the damage. Also, interrupt their Thunderbolt casts and be prepared for the Summon Primal Thundercloud ability.
Flame Channelers use Flashfire, which can heal themselves while dealing damage to a random player. Interrupt this ability as soon as possible. The Burning Veins buff they receive can be ignored since it increases their damage taken by 50%, but it also increases their Haste by the same amount.
In order to activate the final bosses, you must defeat High Channeler Ryvati, who is the second mini-boss of the dungeon. Here are the abilities you should be aware of:
Interrupt Shock Blast at all costs, as it deals high damage and leaves a damaging effect.
Use your defensives when High Channeler Ryvati is casting Lightning Storm.
Quickly gain threat on the newly spawned Primal Thundercloud when Ryvati summons it.
Quickly break the Tempest Stormshield to avoid taking damage.
Kyrakka and Erkhart Stormvein Boss Guide
Tanks Erkhart Stormvein will periodically target the tank with Discharge Static Icon Discharge Static, dealing moderate nature damage and apply a debuff increasing nature damage taken by the tank for 6 seconds. You may want to use a defensive cooldown to mitigate this. During Phase 1, Kyrakka will cast Flame Lash Icon Flame Lash on the tank, dealing moderate physical damage and applying a debuff that increases physical damage taken for 8 seconds. This can be mitigated with active mitigation abilities. During Phase 2, both bosses will periodically target the tank with a powerful attack called Emberstorm Icon Emberstorm, dealing high damage and leaving a lingering damage-over-time effect. This should be mitigated with a defensive cooldown.
Healers During Phase 1, the Flame Lash Icon Flame Lash debuff applied to the tank will also deal moderate fire damage over time. You will need to keep the tank healed up while the debuff is active. During Phase 2, both bosses will periodically cast Emberstorm Icon Emberstorm on the tank, dealing high damage and leaving a damage-over-time effect. You will need to keep the tank topped off during this phase.
Damage Dealers During Phase 1, Kyrakka will occasionally land on the ground, allowing you to deal damage to them. Take advantage of this opportunity to chunk their health down as much as possible. During Phase 2, both bosses will be active and you will need to prioritize attacking Kyrakka over Erkhart Stormvein. Kyrakka is the more dangerous of the two bosses and must be taken down first.
Kokia Blazehoof Type Item Stats Trinket Blazebinder’s Hoof Icon Blazebinder’s Hoof Haste Mail Head Blazebound Lieutenant’s Helm Icon Blazebound Lieutenant’s Helm Mastery/Vers Back Fireproof Drape Icon Fireproof Drape Haste/Mastery 1H Mace Havoc Crusher Icon Havoc Crusher Agi, Crit/Haste Leather Chest Invader’s Firestorm Chestguard Icon Invader’s Firestorm Chestguard Mastery/Vers Off-Hand Kokia’s Burnout Rod Icon Kokia’s Burnout Rod Crit/Vers
Kyrakka and Erkhart Stormvein Type Item Stats 2H Axe Backdraft Cleaver Icon Backdraft Cleaver Agi, Haste/Crit Plate Chest Breastplate of Soaring Terror Icon Breastplate of Soaring Terror Mastery/Haste Leather Head Crown of Roaring Storms Icon Crown of Roaring Storms Vers/Crit Shield Drake Rider’s Stecktarge Icon Drake Rider’s Stecktarge Vers/Mastery Mail Hands Galerattle Gauntlets Icon Galerattle Gauntlets Mastery/Crit Trinket Kyrakka’s Searing Embers Icon Kyrakka’s Searing Embers Crit Cloth Waist Sky Saddle Cord Icon Sky Saddle Cord Haste/Mastery Dagger Skyferno Rondel Icon Skyferno Rondel Agi, Vers/Haste Cloth Legs Wind Soarer’s Breeches Icon Wind Soarer’s Breeches Mastery/Crit
Ruby Life Pools Achievements There are 8 total achievements to obtain in Ruby Life Pools:
Achievement Criteria Ruby Life Pools Icon Ruby Life Pools Defeat Kyrakka and Erkhart Stormvein in Ruby Life Pools.
Heroic: Ruby Life Pools Icon Heroic: Ruby Life Pools Defeat Kyrakka and Erkhart Stormvein in Ruby Life Pools on HeroicHeroic difficulty or higher.
Mythic: Ruby Life Pools Icon Mythic: Ruby Life Pools Defeat Kyrakka and Erkhart Stormvein in Ruby Life Pools on MythicMythic or Mythic keystone difficulty.
Keystone Hero: Ruby Life Pools Icon Keystone Hero: Ruby Life Pools Complete Ruby Life Pools at MythicMythic Level 20 or higher, within the time limit.
Mythic: Ruby Life Pools Guild Run Icon Mythic: Ruby Life Pools Guild Run Defeat Kyrakka and Erkhart Stormvein in Ruby Life Pools on MythicMythic difficulty while in a guild group. Are You My Broodmother? Icon Are You My Broodmother? Defeat Kyrakka and Erkhart Stormvein after chilling, searing, tempering, and keeping alive the Nascent Ruby Egg in Ruby Life Pools on MythicMythic difficulty. Does Steam Do Fire Damage? Icon Does Steam Do Fire Damage? Defeat Kokia Blazehoof after heating up 4 life pools with Molten Boulder Icon Molten Boulder in Ruby Life Pools on MythicMythic difficulty.
Dragon Kill Points Icon Dragon Kill Points Defeat Melidrusa Chillworn after defeating 40 of her chamber’s Infused Whelps in Ruby Life Pools on MythicMythic difficulty.
We’re an officially registered in Ireland company with 12 years of experience on the market. We’ve successfully completed more than 100000 boosts at this point.