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Venthyr Covenant Overview: Abilities, Soulbinds and Rewards

Home / Venthyr Covenant Overview: Abilities, Soulbinds and Rewards

Venthyr Covenant Overview: Abilities, Soulbinds and Rewards

The Venthyr in the Shadowlands is the fourth and last Covenant that you will meet. Shadowlands are served by the vampire Venthyr as those searching out those souls weighted down by the pressures of their faults — pride, rapaciousness, vanity, apathy. These souls may have been condemned to an afterlife in The Maw as irredeemable without the Venthyr to purge them of these burdens and allow them to atone, except for the spark of potential salvation contained within them. You will have the option to pick them as a participant at the highest level and get access to Venthyr-specific rewards, including class abilities, mobility ability and cosmetic rewards!

Each region would have one of four Covenants in the Shadowlands: the Kyrian, Necrolords, Night Fae, and Venthyr. Via the Shadowlands story, you will be introduced to them and you will get to join one of them at the highest level and get access to their rewards, including a class-specific Covenant skill, a Covenant travel skill, distinctive transmogs, and more! The fourth and final Covenant that you will meet is protected in this guide: Venthyr.

Introduction to the Covenant of Venthyr:

Shadowlands are served by the vampire Venthyr as those searching out those souls weighted down by the pressures of their faults — pride, rapaciousness, vanity, apathy. These souls may have been condemned to an afterlife in The Maw as irredeemable without the Venthyr to purge them of these burdens and allow them to atone, except for the spark of potential salvation contained within them.

The Venthyr trains these souls for one of two fates — learning to harness their powers to become a Covenant punisher or to lighten their spirits to move on to another Covenant and begin their everlasting quest.

Revendreth, a creepy, gothic-style region with towering castles, looming clouds, and horror monsters, is the Venthyr rule. Many of its architecture resembles the Icecrown Fortresses. New players can dig through the last of the four Covenant realms (Bastion, Maldraxxus, Ardenweald, and Revendreth) to obtain the advantage of picking a covenant at level 60.

Special Skills of Venthyr Covenant
All Venthyr Covenant members are given one signature skill and one fighting skill in the class. For all Venthyr, the signature skill is the same, while the fighting skill for each class is different.
Signature Venthyr Covenant Capacity
Door of Shadows: Wend through the shadows, at the targeted position emerging.
Range of 35 yd, 1.5 sec cast, 1 min cooldown

Fighting Skills of Venthyr Covenant Class

Death Knight
Swarming Mist: For 8 seconds, a thick mist blankets you, raising the risk of surviving by 10 percent. Deals (20% of Attack Power) Shadow damage enemies within 10 yds per 1 sec. You gain 3 Runic Power, up to a maximum sum of 15 Runic Power each time it deals damage.
1 Rune price/-10 Runic Force, Instant cast, cooldown of 1 min.

Demon Hunter
Sinful Brand: Brand an opponent with the Venthyr logo, lowering their melee attack speed by 30 percent, their casting speed by 30 percent, and causing shadow damage over 8 sec. (520 percent of attack power). Sinful Brand adds Activating Metamorphosis to all surrounding enemies.
30 yd range, Instant Cast, cooldown for 1 min.

Druid
Ravenous Frenzy: Druid spells you cast increase your damage, healing, and haste by 2 percent, stacking up for 15 seconds. The Frenzy overcomes you if you waste 2.0 seconds idle, wasting 1% of your health per stack, startling you for 1 sec, and stopping.
Instant cast, cooldown for 3 min.

Hunter
Flayed Shot:Aim a shot at the opponent, causing them to bleed for over 20 seconds of shadow damage (250 percent Attack Power). You have a 15 percent chance to win Flayer ‘s Mark each time Flayed Shot deals damage, allowing your next Kill Shot to be free and available on any target, regardless of their current health.
10 Cost of concentration, instant cast, range of 40 yd, 30 sec cooldown.

Mage
Mirrors of Torment: Conjure three mirrors to taunt the opponent for 25 seconds. A mirror is used to cause (60 percent of spell power) shadow damage if the target strikes, casts a spell, or uses a skill, and their movement and casting speed are slowed by 15 percent. It is difficult to cause this phenomenon more frequently than once in 6 seconds. Instead, the final mirror does Shadow damage to the enemy (151 percent of Spell power), rooting and silencing them for 4 seconds. Whenever a mirror is eaten,
Arcane-you’re having 4% mana
Fire-the cooldown of your Fire Blast decreases by 4 seconds
Frost-You have a Brain Freeze
Base mana 4 percent, 1.5 sec cast, 40 yd radius, 1.5 min cooldown

Monk
Fallen Order: Opens a mystic portal for 24 seconds. Every 2 seconds, for 6 seconds, it summons a spirit from the falling Ox, Crane, and Tiger followers of your order. For an additional 2 seconds, Fallen[Ox][Crane][Tiger] adepts will assist and also[attack the opponents with Breath of Fire][heal with Enveloping Mist][assault with Fists of Fury] will assist.
2% of the mana pool, Instant cast, 3 min cooldown

Paladin
Ashen Hallow: Sanitize the goal area for 30 seconds. Shadow harm is sustained by opponents in the field up to [(55 percent of Spell power) * 30 / 2] and allies are healed up to [(42 percent of Spell power) * 30 / 2], decreased if there are more than 5 targets. You may use the Hammer of Wrath on any target inside the Hallow, and its damage is increased by 100%.
20% basic mana, 30 yd radius. Cast for 1.5 secs. Cooldown for 4 min.

Priest
Mindgames: Level 1 Needs Attack the mind of an opponent, dealing Shadow harm (300 percent of Spell power) and temporarily reversing their view of reality. $? The next [(Spell Power * 450 / 100) * (1 + Versatility)] damage they do will heal their target for 5 seconds, and the next [(Spell Power * 450 / 100) * (1 + Versatility)] damage they do will damage their target. Up to 20 Insanity induces reverse harm and healing.]] The next [(Spell power * 450 / 100) * (1 + Versatility)] damage they deal will cure their target for 5 seconds, and the next [(Spell power * 450 / 100) * (1 + Versatility)] healing they do will harm their aim. Up to 4 percent mana is recovered by reversed damage and healing.]
Base mana at 2 percent, 40 yd radius. Cast for 1.5 secs. Cooldown for 45 secs.

Rogue
(Spell #345285): Lash the target 3 times, dealing (5% of Attack power) Shadow damage and adding a stack of Flagellation for each lash. For every Combo Point expended, the goal stays tormented for 45 seconds, creating an additional lash. Flagellation reactivation cleanses their agony, raising the haste by 0.5 percent per stack for 25 seconds to a limit of 20 percent.
Instant

Shaman
Chain Harvest: Give the target a wave of anima, which then hops to nearby additional targets. Deals up to 5 opponents with shadow damage (310 percent of Spell power) and recovers up to 5 allies’ health (315 percent of Spell power). The Chain Harvest cooldown is shortened by 5 seconds with each target critically hit.
10% basic mana, 40 yd radius. Cast for 2.5 secs. Cooldown for 1.5 min.

Warlock
Impending Catastrophe: Call out a cloud of chaotic anima that flies to the target opponent, causing Shadow damage to enemies in its path (20 percent of Spell power). It explodes when the anima hits the mark, inflicting either Curse of Failure or Curse of Tongues, and dealing Shadow damage over 12 seconds to all surrounding enemies (105 percent of Spell power).
4% of the Base Mana. Radius of 40 yd. Cast for 2 secs. Cooldown for 1 min.

Warrior
Condemn: Condemn an opponent to die for their crimes, causing Shadow harm [(82.9% of Attack power) percent + (93.3% of Attack power) percent]. Just available for opponents above 80% health or below 20% health. The primary target is weakened, preventing you from experiencing [(0.6 * Attack power) * 2.0 * (1 + Versatility)] injury. Fury: 0 Anger creates.
20-40 Cost of rage, Instant cast, Melee Range, 6 sec cooldown If the opponent lives, a portion of the wasted rage is refunded.

Bonuses from Venthyr Dungeon
In a special dungeon dungeon, each Pact will have special buffs or bonuses that they can give to their team. Inside the Sanguine Depths and Halls of Atonement, Venthyr delivers distinctive advantages.


Sanguine Depths
To have a damage and healing buff for their whole squad, Venthyr players. For a limited period, a Venthyr player will trigger an Anima Cage and any enemies that die within the range of the Anima Cage can award a buff stack, which is a very cool tradeoff for risk-reward (typical Venthyr!)

Anima Cages Players will find Anima Cages all over the Sanguine Depths dungeon. At present, there are four known locations:
Shortly before the first boss
One is a corridor after the first manager, the first room to the left,
One is right in front of the second supervisor
There is one in the corridor that leads to the last boss, the gauntlet.
For 20 seconds, any player who is part of the Venthyr Covenant will press the Anima Cage to trigger it. The Anima Drain will debuff any enemy in the range of the Anima Cage (40 yards) and the Anima Cage will count how many enemies die with the active Anima Drain .
The Anima Cage will deactivate 20 seconds after activation and send the entire party one Sinfall Boon stack for any enemy that died during that time within its radius. This is likely to have a variety, but you can be reasonably far from the Anima Cage and still get the buff, which ensures you can brace for the next tug.
Sinfall Boon: For 30 seconds, distilled anima flows into you, increasing the harm and healing performed by 3%.

An average buff will usually be about 15-25 percent damage and healing buff, based on how much you group mobs and the time the Anima Cage triggers. Mistime the Anima Cage or the death of the opponent and you’ll get a lower buff, but your path and cooldowns are pre-planed on the other side, and you will walk away with a 50 percent + buff!

Halls of Atonement
Loyal Stoneborn
Additional Loyal Stoneborn were brought to the dungeon in the Corridors of Atonement. Around 8 of these were discovered by players scattered across the dungeon. The Loyal Stoneborn buff has these Loyal Stoneborn and they start off as hostile enemies.

Renown Venthyr
Renown is a basic advancement scheme of the Covenant that can calculate and build your role with the Venthyr Covenant. Renown is not an open-ended quest, unlike the two APs (Artifact Power and Azerite Control) in the previous expansions; it is a metered advancement scheme that you will move through as you play the game.

A currency awarded from a number of quests is represented by Renown. There is also Renown, Renown-Venthyr, unique to the Covenant, which can only be used to support your own Covenant. Replenish the Reservoir Rewards 1 Renown the weekly quest which will become an integral part of your weekly routine. The amount of prestige you will be able to gain per week will be reduced.

For the following prizes, Renown can be turned in:
Soulbinds’ opening stages
Rising rate of reward items for World Quests
Improving / repairing the regions of Sanctum
Gaining advantages such as legendary recipes, pets, mounts, and transmogs from Covenant

Sanctum of the Venthyr Covenant: Sinfall

Sinfall is the Sanctum of Revendreth’s Venthyr Covenant, and here all adventurers who wish to ally with the Venthyr Covenant will find their home. This activity center is where members of Venthyr can find their Sanctum features, such as the Anima Conductor, the Blood Mirror Transportation Network, the Scouting Map, and the Ember Court, their very own Covenant-specific place.

Furthermore, this is where members of Venthyr Covenant can pick and alter their Soulbinds, alliances with p

Soulbinds by Venthyr Covenant
Soulbinds allow you to trade forces with your chosen Covenant ‘s mighty denizen. You would have access to a Soulbind tree by undergoing a rite with this being, which will provide access to the denizen ‘s unique powers. Over time, when you deepen your friendship through the Soulbind, these new powers are earned. Each person able to shape a Soulbind has to lend their own personality, plot, and powers.

Changing Soulbinds is going to be just like changing talents for particular reasons. It would be quick to turn from one Soulbind denizen to the other, without the “respec” negligible expense and no rising costs to think about.

The forces a Soulbind Denizen provides are set and remain the same irrespective of the class or spec of the character. There is a new form of object called a Conduit to allow for customization within each Soulbind, which enables you to change some of the forces in the power system of the denizen. It can not only shift that potential when applied to a single tree control, but can also open up or cut off potential choices down the tree.

Conduits are similar to the artifact weapon Relics in Legion. They are put inside the Soulbind tree and can alter or modify the course to what the denizen gives Soulbind abilities. In addition, the Conduit itself is accessible in multiple flavors — DPS, survival, or usefulness, which will conform to the player’s class which spec. In a range of ways, these will be available — dungeon bosses, world missions, attacks, PVP, and other sources of max level. These are kept at your Covenant Sanctum, and with each of your three Soulbinds, they can be swapped about once a week.

Soulbind Venthyr: Nadjia the Mistblade
The self-proclaimed greatest duelist ever to wear a sword is Nadjia the Mistblade, who rebels in stagnation and longs for the next new encounter. You should hope to find Nadjia at the heart of it, anywhere there is trouble. She is ready to turn her talents and her entertainment to Revendreth ‘s defense at your command.
Nadija Soulbind Calculator

Venthyr Soulbind: Draven’s General
General Draven served as commander of the Stone Legion, Revendreth, for eons. He’s on the front line of every battlefield, he’ll fight to the very end with dignity, and he never leaves a soldier behind.
Draven Soulbind Calculator

Venthyr Soulbind: Theotar the Mad Duke
All too well, Theotar the Mad Duke knows that crazy is no excuse for bad manners! Exiled from conventional aristocratic circles, to gossip in, he established his own court of outcasts. Theotar wields the immense strength of Revendreth in his own, quirky manner, whether spinning powerful magic from his beloved teapot or animating dredgers to hold his umbrella for him.
Theotar Soulbind Calculator

Shadowlands Soulbind Calculator

Venthyr Awards Stuff
The Venthyr armor and cloak transmog sets reflect Revendreth’s gothic aesthetic. For all four styles of armor (cloth, leather, mail, and plate), there are armor packs, as well as three cloak transmogs that will be accessible to anyone who identify themselves with the Venthyr.
Venthyr Revendreth Covenant Armor Sets

Reputation Benefits of Venthyr: Court of Harvesters
The Venthyr has its own party, called the Court of Harvesters, in addition to creating Renown. You will earn professional recipes, fresh Soulshapes, pets, mounts, transmogs, and more by winning favour with the Court of Harvesters.

Revered
Technique: Contract: Court of Harvesters – Inscription Technique – 1,765g
Court Messenger Scroll – Pet – 250 Polished Pet Charm

Exalted
Court of Harvesters Tabard – Tabard – 250g

The Venthyr Covenant Winning Favor
Your character would be allowed to declare their fidelity to one of the four Covenants at level 60. While certain skills will be available shortly after entering the Covenant, it would certainly be important to obtain several prizes by questing, world quests, and other traditional methods of prestige acquisition. These would presumably be similar to the tactics used by established factions to obtain reputation.

When you have achieved level 60 with one player, you can pick the direction for their excursion through Shadowlands that your level 50 alts can follow. They will be encountered by the Fatescribe in Oribos after joining the Shadowlands and finishing the Maw, who will give them the option of immediately selecting a Covenant or running down the plot line that the first character has already finished.

In the form of Renown, a currency that you earn through two weekly quests for your Covenant, loyalty to your Covenant is measured. For general knowledge on raising Renown in the Shadowlands Covenant Overview, please see the section on Winning Renown.
Shadowlands Covenants Overview: Renown

Change to the Covenant of Venthyr
It’s easy to change covenants. All you need to do is visit General Draven in Oribos (44.7, 68.8) to seek membership if you have never entered the Venthyr before.

You would need to complete two weekly tasks (spaced apart, not two tasks given in the same week) if you have belonged to the Venthyr previously, entered another Covenant and want to return. You will abandon your new Covenant to enter the Venthyr again after you have finished these two quests.

Your old Covenant arrangement ceases to exist until you have been admitted into the new Covenant, along with all its skills (movement, class, and Soulbinds) and privileges, including access to transmogs, mounts, world advantages, etc.

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